Ahrea Sidestory: (5e)

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Session 1

Party heads out of Corin, unknowningly assisting Kella in retrieving Sir Eramus of Tel’Na for the Ia’Nellsa Republic.

Legion of Vas conducts a counter-assault, and raids Corin.

Party fights their way back to Corin, pick up Allina on the way, and save Corin from the Legion raid.

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Session 2: Sossen Cavern

Party goes to the Sossen Cavern on a whim and wipes out the Dakans inside.

Returning to Corin, the party runs into a Kingdom Ahrea scouting patrol. Ara’Na kills Sargent Fressen, the leader of this patrol.

They also encountered a Dakan war party in the fields outside of Corin, and deal with two refugee elves outside of Corin itself.

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Session 3: Bavan Cavern

Party heads out to Bavan Cavern. They buy horses and mules.

Party picks up Cayde.

Party runs into Orothren, a fellow who adventures around Corin. Ara’Na kills this fellow.

Party visits Tel’Vaen and Brenna meets a Gnome trader. Party negotiates with bears.

Party returns to Corin.

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Session 4: Ruins of Asann, Part 1

Party is commissioned by Obbs to go deal with the bandits who wrecked his caravan.

Party meets a half-elf named Koa, who is a traveling magical trinkets saleswoman.

Party meets a gnome who requests them to retrieve his bracers from the bandits.

Party fights the intiial wave of bandits in the Ruins.

Jarven, one of the bandits, is recruited into the party.

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Session 5: Ruins of Asann, Part 1
the party armed up to go fight Horraden, the leader of the Ardale Wood bandits. Though Ara’Na (Lauren) and Cayde (Finn) quickly dispatched Horraden’s sentries, they found themselves face to face with the man and his guard as the rest of the party struggled to catch up. Horraden stated his position – stating he was creating a free state in South Ahrea free of control of the Kingdom Ahrea and the Legions of Vas, though the party didn’t buy it and engaged in battle.

It was a brutal fight, and nearly killed off a few members of the party – but they fought through, and with the help of a couple newly “reformed” bandits (Vessa and Velks, refugees from North Ahrea), they were successful in eliminating Horraden and the rest of his elite guard. Vessa and Velks joined the party, offering their services as guards to the party. After finding the rest of the supplies that had been stolen (along with finding a secret room with a pair of Slippers of Spider Climbing that Ara’Na claimed for herself), the party exited the ruins.

They ran into the Gnome and gave him back his bracers, and ran into Koa again, who toyed with the party – but gave up the ghost after Ara’Na managed to steal a +1 Longbow out of her bag when she was in the middle of levitating an aggressive Leoban (Austin), and disappeared again after wishing the party well.

The party treked back to Corin after the ordeal, but not before they ran into a squadron of the Legion’s Armored Carriages (possibly almost getting themselves blown up in the process had talking to them had not gone so well), and ran into who they thought was a pretty well known adventurer in the woods, though that person quickly vanished as soon as she was spotted.

As the session concluded, they received their spoils from Obbs back in Corin for a job well done – and with the party’s cleric Allina aiding Leoban, set off to visit Baron Yarek in order to receive a pardon for Vessa, Velks, and Jarven (who were not very keen on visiting Corin due to their activities prior).

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Session 6: Fort Ovaes, Part I
The party negotiated with the Baron of the village of Corin (their ad-hoc home) to gain official Pardons for the three (former) bandits traveling with them – under the promise that if those three were to commit any further crimes, their benefactors would be held responsible as well. In order to avoid a long stint in the Kingdom’s prison system, the three complied and gave their word to the party they would not engage in such activity.

Things heated up after the celebration at the local tavern, as Cayde (Finn) went to the General Store, only to find that the owner was getting yelled at by a frantic woman looking for help. Upon seeing Cayde, she informed him that the Legion of Vas had harassed and detained the caravan that she and her husband were traveling on – who were all detained on the suspicion that they were agents working for the Kingdom Ahrea. While she was able to escape, the others were hauled off to Fort Ovaes, the Legion’s forward outpost in the immediate region.

Cayde agreed to assist in attempting to rescue the captives – and immediately was called over by Obbs, the general store owner. Obbs informed the dark elf of his loyalties, more or less wanting rid of the Legion presence around Corin, and as such began informing as best as he could about old Fort Ovaes. The Fort had changed multiple hands over the last year as the war raged on, Corin itself being right on the front lines of the conflict – and though it was once again under the Legion’s control, Obbs informed the party member of it’s main weakness. It was extremely hard for defenders to maintain the northern portion of the fort, as it was built directly into the treeline of the nearby Ardale Wood – which would be an apt place to launch a surprise raid.

With some “supplies” gifted to the party from Obbs, Cayde informed the others of the plan – which they were rather hesitant, but all agreed to go out and raid the fort in an attempt to rescue the detained Kingdom citizens.

Once again while traveling in the woods, the party ran into Koa – the odd half elf traveling merchant. This time she had a “new pet” in the form of an undead green dragon (Thanks Timothy), but otherwise had not too much to offer as usual – though she took an interest in Sir Eramus (Jon), and pulled out several of his old pieces of magic gear, telling him he could have it back if he could prove who she thought he was.

The raid on Fort Ovaes itself began very successfully, as Cayde and Befev (Mike) slayed the initial guards they encountered without drawing attention – but as the whole party gathered to begin the raid, they were discovered.

Though it was lightly defended, there was still a platoon of troops stationed in the fort, and they went to lengths to defeat the invading party – many of the group having gotten severely injured in the fighting.

The party found themselves receiving reinforcement, however, as an unknown individual in a black cloak and green tunic arrived and began hunting down the Legion troops with them. While the remaining Legion troopers panicked about the new arrival and began firing flares to call for assistance, the party used the distraction in order to finish the fight.

As the fight ended, they found this odd fellow scavenging through the Legion’s tent city, and began questioning him about his intents. He informed them bluntly that it was best to run immediately as the Legion would be sending reinforcements quickly – though upon them informing him that they were looking for captives, he nodded and noted that he would assist them in the venture.

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